![]() TizenĪccess the device log using the Smart Devlopment Bridge console. DDMS also provides a number of other debug related tools. DDMS can be started either from Eclipse or from inside the Android SDK/tools. Use the adb application found in Android SDK/platform-tools directory with a trailing logcat parameter:Īnother way to inspect the LogCat is to use the Dalvik Debug Monitor Server (DDMS). AndroidĪccess the device log using the logcat console. ![]() The Troubleshooting and Reporting crash bugs guides may be useful for you. The latter is useful for getting crashlogs when your application was not running through the XCode debugger. iOSĪccess the device log in XCode via the GDB console or the Organizer Console. See documenttion on Command line arguments for further details. Note that on Windows and Linux standalones, the location of the log file can be changed (or logging suppressed). On Windows, EXECNAME_Data is a folder next to the executable with your game. ~/.config/unit圓d/CompanyName/ProductName/Player.log %USERPROFILE%\AppData\LocalLow\CompanyName\ProductName\output_log.txt On Windows, the Editor log file is stored in the local application data folder \Unity\Editor\Editor.log, where is defined by CSIDL_LOCAL_APPDATA. ![]() On macOS, all the logs can be accessed uniformly through the standard Console.app utility. OSĬ:\Documents and Settings\username\Local Settings\Application Data_\Unity\Editor\Editor.logĬ:\Users\username\AppData\Local\Unity\Editor\Editor.log ![]() To view the Editor log, select Open Editor Log in Unity’s Console window. On Windows, the Editor logs are placed in folders which are not shown in the Windows Explorer by default. On macOS, the player and Editor logs can be accessed uniformly through the standard Console.app utility. Usually you need to see these files when you have experienced a problem, to find out exactly where the problem occurred. There might be times during development when you need to obtain information from the logs of the standalone player you’ve built, the target device, or the Editor.
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